![]() Materials are used mostly for rendering, but also have other effects - for example, the material will decide what sound a surface should make when it is hit. ![]() ![]() In almost all cases, at least one of the parameters will refer to a texture. In Lua, a texture is represented with ITexture What is a material?Ī material is a collection of one and any number of parameters. To do: discuss different texture formats and flags A good third-party tool for creating, viewing and editing VTF textures is VTFEdit ( download). Textures in Garry's Mod are stored in the Valve Texture Format, or VTF. There are other ways that textures are used, but the way a texture is used doesn't change how the texture is stored - it is always a bitmap image. The most obvious use for them is to define what an object should look like, in color, but a texture can also be used as a bumpmaps - where the red, green and blue values of each pixel are creatively used to specify its 3D direction. See Also: Valve Developers Wiki links What is a texture?Ī texture is a, meaning it has a concrete width and height in pixels, and each pixel has a certain color (and in some cases, an ). This article will attempt to explain what they are and how to use them. ![]() However, they can be very confusing and intimidating for anyone not familiar with them. Textures and Materials are an important integral features of the Source engine.
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